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🤫 celebrates

Caroline Begbie

Co-author of Metal by Tutorials, indie graphics teacher

EducationSwiftiOSmacOS
The work

What we are celebrating, specifically.

  • Co-authored every edition of 'Metal by Tutorials', walking readers through building a Metal game engine from scratch
  • Wrote the SpriteKit & SceneKit integration chapters bridging Apple's high-level and low-level graphics stacks
  • Publishes sample code and lessons as an indie iOS developer (github.com/carolight)
Why

Why we celebrate them.

Caroline made a from-scratch Metal game engine feel approachable to indie developers, chapter by patient chapter.

Sources — their own pages, so you can check us

  • GitHub
  • Kodeco profile
  • Metal by Tutorials
This page is yours

Caroline Begbie, this belongs to you.

We built this from your public work because we think it deserves celebrating. You did not ask us to, so the only fair thing is that you decide what happens to it. Claim it and it is yours to edit. Ask us to change something and we will. Ask us to take it down and it is gone within 72 hours — free, no account needed, and nobody will try to talk you out of it.

Claim or remove this pageEveryone we celebrate