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🀫 celebrates

Marius Horga

MetalKit's tireless explainer of Apple's GPU

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The work

What we are celebrating, specifically.

  • Wrote and maintains MetalKit.org, a long-running collection of Metal tutorials and examples (metalkit.org)
  • Co-authored 'Metal by Tutorials' (Kodeco), the beginning game-engine book built entirely on Metal
  • Maintains the MetalKit sample repo covering raytracing and compute on the GPU (github.com/MetalKit/metal)
Why

Why we celebrate them.

Marius has spent years quietly demystifying Metal's hardest corners β€” raytracing, compute, GPGPU β€” so the rest of us could follow him in.

Sources β€” their own pages, so you can check us

  • MetalKit.org
  • GitHub
  • MetalKit samples
This page is yours

Marius Horga, this belongs to you.

We built this from your public work because we think it deserves celebrating. You did not ask us to, so the only fair thing is that you decide what happens to it. Claim it and it is yours to edit. Ask us to change something and we will. Ask us to take it down and it is gone within 72 hours β€” free, no account needed, and nobody will try to talk you out of it.

Claim or remove this pageEveryone we celebrate