🤫husshhussh
🤫husshhusshOnePuppy
🤫 celebrates

Max Cobb

RealityKit engineer and author of the RealityUI Swift package

EngineeringvisionOSiOS
The work

What we are celebrating, specifically.

  • Created RealityUI, a widely-used open-source Swift package for familiar 3D UI elements and animations in RealityKit with visionOS support, alongside FocusEntity, RealityGeometries, and MultipeerHelper.
  • Presented the WWDC25 session 'Bring your SceneKit project to RealityKit,' helping developers migrate to Apple's spatial rendering engine.

Apple

RealityKit / visionOS engineer · current

Building spatial computing APIs for RealityKit and visionOS

Why

Why we celebrate them.

Max has quietly built some of the friendliest RealityKit building blocks in the community, so anyone new to spatial can start with familiar UI instead of a blank scene.

Sources — their own pages, so you can check us

  • GitHub · @maxxfrazer
  • WWDC25 · Bring your SceneKit project to RealityKit
This page is yours

Max Cobb, this belongs to you.

We built this from your public work because we think it deserves celebrating. You did not ask us to, so the only fair thing is that you decide what happens to it. Claim it and it is yours to edit. Ask us to change something and we will. Ask us to take it down and it is gone within 72 hours — free, no account needed, and nobody will try to talk you out of it.

Claim or remove this pageEveryone we celebrate