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🤫 celebrates

Steffen Itterheim

Taught iOS game development through cocos2d and SpriteKit

EducationSwiftiOS
The work

What we are celebrating, specifically.

  • Wrote 'Learn cocos2d Game Development' and 'Learn SpriteBuilder for iOS Game Development'
  • Created KoboldKit, a game engine built on and extending Apple's SpriteKit
  • Ran a long-running iDevBlogADay series and open-source projects at learn-cocos2d.com
Why

Why we celebrate them.

For years, if you wanted to build a 2D iOS game, Steffen's books and engines were how you learned to do it.

Sources — their own pages, so you can check us

  • Learn Cocos2D
  • GitHub
  • KoboldKit
This page is yours

Steffen Itterheim, this belongs to you.

We built this from your public work because we think it deserves celebrating. You did not ask us to, so the only fair thing is that you decide what happens to it. Claim it and it is yours to edit. Ask us to change something and we will. Ask us to take it down and it is gone within 72 hours — free, no account needed, and nobody will try to talk you out of it.

Claim or remove this pageEveryone we celebrate